Posts

Showing posts from September, 2016

Trending Topics

Implement and configure AWS Backup for VMware Cloud on AWS VM workloads

Image
In our previous post we saw the design of the AWS Backup on VMC. In this post we’re going through the implementation steps As per the design and best practice, we are going to use the ENI for the Backup traffic CREATE A VPC ENDPOINT  TO CREATE AN INTERFACE ENDPOINT FOR AN AWS SERVICE 1. Open the Amazon VPC console at https://console.aws.amazon.com/vpc    2. In the navigation pane, choose Endpoints 3. Choose Create endpoint 4. Name the endpoint   5. For Service category, choose AWS services 6. For Service name, search “ Backup ” and select “ backup-gateway ” service from the dropdown 7. For VPC, select the VPC which we used for SDDC deployment and extension 8. To create an interface endpoint for Amazon S3, you must “uncheck” Additional settings, Enable DNS name. This is because Amazon S3 does not support private DNS for interface VPC endpoints 9. For  Subnets , select one subnet per Availability Zone which we used for SDDC VMC selection  10. For Security group , sel

What is the difference between PCPU Used and PCPU Utilized?

I’m often asked the question when looking at vSphere statistics – “What is the difference between PCPU Used and PCPU Utilized and why don’t they match?” Let’s take a look as it can be somewhat complex. First lets start with some definitions: Time Stamp Counter (or TSC) – is a 64 bit register available on all modern processors that counts clock cycles at a consistent rate and is not affected by changes in clock frequency. Unhalted Cycles – another count of ‘all’ clock cycles, but this one is dependent on the clock frequency and therefore the rate can change if the clock frequency changes (due to things like power management or Hyper-Threading). Wall Clock Time – refers to elapsed real world time. Okay now lets define our two counters using the above definitions: PCPU utilized (which is TSC based) = (non-idle state TSC cycles)/wall clock time PCPU used (which is unhalted cycle based) = (unhalted cycles)/wall clock time So assuming a non Hyper-Threaded system, and no pow